scam card
n. A game card (usually of the "scratch-and-win" variety) where a winner collects their prize by calling a 900 number, which ends up costing them an exorbitant sum on their phone bill. (Also known as a sucker card.)

Example Citation:
Scratch-and-win cards are printed by the millions and sent to doorsteps across the country, courtesy of Canada Post.

Almost all recipients are "winners" and urged to call a 900 number to claim their prize at a cost of about $ 3.99 a minute. —"Letter carrier stamps out scam cards," The Associated Press,
July 11, 1999

Earliest Citation:
I make a conscientious effort to uphold those guidelines. The same cannot be said for the corporation's retail salespeople who sign distribution contracts with purveyors of scam cards. In agreeing to those contracts, Canada Post is in effect legitimizing and lending credibility to the products.
—Pamela Cornell, "Why I won't deliver sucker cards," The Globe and Mail, June 24, 1999

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