augmented reality
n. A view in which a computer superimposes images onto the user's field of vision.
Other Forms
Mann is one of the pioneers of a form of computing known as "augmented reality," in which information technology acts as a thin membrane between the user and his or her environment.
—Robert Everett-Green, “Joystick on your collar: computers get ready-to-wear,” The Globe and Mail (Canada), February 28, 1998
In Boeing's augmented-reality system, a factory worker would be equipped with a wearable computer, a see-through, head-mounted display and a position sensor. By entering the appropriate commands in the computer, the worker could call up information, diagrams, text or both about the part to be assembled. The head-mounted display would project the information onto the work surface as if it were painted there. This eliminates pawing through thick manuals to find the right page, and it does away with the need to continually look back and forth between the diagram and the actual job.
—John Holusha, “Carving Out Real-Life Uses for Virtual Reality,” The New York Times, October 31, 1993
1992 (earliest)
The authors describe the design and prototyping steps they have taken toward the implementation of a heads-up, see-through, head-mounted display (HUDset). Combined with head position sensing and a real world registration system, this technology allows a computer-produced diagram to be superimposed and stabilized on a specific position on a real-world object.
—Thomas P. Caudell & D. W. Mizell, “Augmented reality: an application of heads-up display technology to manual manufacturing processes,” Proceedings of the Twenty-Fifth Hawaii International Conference on System Sciences, January 07, 1992
Filed Under